Contents - Index


What's New in 4.2.1 from 4.2.0

 

Graphics redesigned to work with modern graphics chipsets.

 

Support for double-blind studies (special enable key required).

Study subjects are not discernible by technician from non-study subjects.

 

Additional review screen for zscore data.

 

Volume settings now 'sticky' by client.

 

Tailorable option to lock out rewards if too many artifacts in a time period.

 

Some management data is saved (number of sessions, etc.).

 

Option to disable zscore processing even if licensed (preferences option). 

 

Messages when session plan contains unlicensed modes (but you can still save session plan).

 

Raw data format modified to support forensic tracebacks.

This means that versions prior to 4.2.1 cannot replay/spectral analyze sessions 

recorded with 4.2.1 and later.

 

Color set editor now shows which color sets have been tailored (load button is enabled).

 

New feedback modes RatioAB/RatioBA which are amplitude ratios (in reward frequency band) 

of two channels of input.

 

Presets now have a feedback mode and reward modes shown and applied.

 

Game Initialization Tool and tailoring screen options now numerically ordered.

Each option has unique number displayed.

Number is unique to 'function' of option.

Appendix added with explanation of each option.

 

Support added for esiPRO2.2 amplifier.

 

New reward mode ("BAND") which supplies a rewardable condition when the reward signal is within upper/lower ranges of a specified threshold value.

 

New popup screens to control BAND reward mode settings and realtime-control of some expert settings (time-between-rewards, time-on-task, artifact lockouts, etc.).

 

Added running averages to exported summary data.

 

Display game selection list in two columns if there are many entries.

 

Support decimation in sub-Hz filters.

 

Bug fixes:

 

Added method for feedback rewards within a range(band) of settings.

Added in-session controls for various (expert) adjustments (minimum reward time, artifact lockout counts/times, on-task times/percentages).