Contents - Index


Mazes

 

 

Mazes - Fixed Dots

 

 

In the Mazes game, an icon moves through a maze eating dots. The speed and color of the icon provide biofeedback information to the client about his brain's accomplishment of goals. Amplitude in the reward frequency determines the color and speed of the icon; it becomes darker and slower when the Beta or other reward frequency is too low in amplitude; as the amplitude in the reward frequency band grows, the icon becomes brighter and faster. When the amplitude equals or exceeds the goal, the icon is at it's brightest and fastest and scores are heard and seen. If amplitude in the low or high frequency inhibit band exceeds its goal, then the icon stops moving and turns black. When the icon reaches the end of the maze, there is a brief rest for the client and a bar graph of his/her progress is shown. Then a new maze starts. There are thirty different mazes; if more than thirty training periods are given, the early mazes are repeated. Scale selection has no effect visually on the Mazes game, but (of course) affects goal and threshold settings.

 

Mazes is self-timing. A training period ends not on a fixed schedule but when all the dots have been eaten or after 200 seconds, whichever comes first. Therefore the red time bars on the score bar chart will vary in height.

 

Mazes - Variable Dots

 

This game is a variation of Mazes in which the size of the dots varies (getting larger) with the amplitude of the low frequency inhibit. In some cases, the larger dot sizes are rewarding (instead of inhibiting) and the fixed-dot version should be used.