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Appendix 11:  EEG Chomper Description

 

Chomper

by Wayforward™

 

GAME DESCRIPTION

 

Chomper uses both 2D and 3D graphics. The icons and thermo bars at the top and the ghosts are 2D graphics while the remainder of the game is 3D graphics. 

 

The thermo bars act just like Space Race in showing the amplitude of the band with respect to the threshold setting. The inhibit icons or "ghosts" are supposed to look 'fiendish' and gleeful when they are over threshold and sad when below threshold. The pacman (reward icon) gets happy when above threshold.  

 

When ghosts are turned on and an inhibit occurs, the appropriate ghost gets closer to the pacman and "fights" with it. When the inhibit goes away, the ghost will move away from the pacman.  The goal is to keep the pacman icon happy and moving through the maze away from the inhibit ghosts.

 

Music only plays when reward is above threshold and no inhibits are occurring. 

 

EEG Chomper Setup program 

(Start-Programs-Wayforward-EEG Chomper-EEG Chomper Setup) 

First screen: 

Set audio amplitudes on first screen. 

Set resolution to 640x480x16

Level of Detail should be all the way to the right.

 

Second screen: 

RED outline means enabled. Clicking on maze icons will toggle 

the level choices. 

On/off choices for music, special effects, animated icons. 

 

Keyboard options while running:

 

There is also a text file available that lists Chomper hotkeys. From the main game screen press ESC to go to Windows desktop. Go to START | PROGRAMS | WAYFORWARD | EEG CHOMPER and select the "Read Me" file.